Like most artists I can remember drawing from around the age of 4 or 5. Castles and dragons. Spaceships and aliens. Superheroes and strange animals. As long as I was drawing, I was a happy kid. Star Wars was a huge influence on my childhood, and I spent a lot of time drawing the characters and ships. I remember the impact that movies like the original Tron had on me, as well as books like The Hobbit and The Lion, The Witch, and The Wardrobe. I got into comic books around 5th or 6th grade, and would drool over the art of Todd McFarlane's Spiderman comics and Mike Mignola's Batman covers. Japanese animation starting getting popular at the comic book conventions, and I was drawn to the artwork and animation of Macross: Do You Remember Love, Black Magic M-66, Appleseed, and the mecha from The Five Star Stories. My TV time was spent with Voltron, Robotech, Thundercats... I loved them all. The graphics behind video game systems were getting more advanced, and I remember the jump that was made from Space Invaders on Atari to Golden Axe on the Genesis. By the time Final Fantasy VII came out on Playstation, I was hooked.
I've always been drawn to things that originated as ideas and designs that no one has seen before. From the Oddworlds to the Avatars. In my own artwork, I strive to be original while drawing inspiration from natural and man-made form languages. Industrial design, architecture, patterns on animals. I absorb all of it.
I started airbrushing in high school. That was the point where I really started to produce a consistent amount of work and was taking art very seriously. In 1996 I entered my first art competition, and took 1st place for a portrait I airbrushed on a t-shirt. At another art show shortly after, I saw someone use Corel Painter (at the time Fractal Painter) and Adobe Photoshop for the first time. I was amazed at the way the guy used a digital pen to mimic the looks of traditional media on the monitor. I ended up getting his information, and within weeks I was hired at his company. I was trained in the basics of computer graphics and also learned how to take a computer apart and build one from scratch. I got my feet wet working on projects under a few different art directors, and then went on to run the art department of another company for a year. My first project there was to set up the company website -which I had never done before- and I continued to build opn my production experience. After that I went into business with two close friends, and from a home office and garage we built a company that grew and succeeded for the better part of 10 years. My part was to design and maintain all of the company's websites, as well as design the logos, magazine ads, banners, and any branding that went with products we produced. The next few years was spent building websites and doing freelance design work, but as I learned each new software package I missed the old days of pencil and paper.
With years of experience under my belt, I'm back in school finishing up an Animation program for a degree. My education so far has included training through The Art Institute, The Gnomon Workshop, Mt. San Antonio College, and the Computer Graphics Master Academy workshops. Still freelancing, I spend as much time as I can drawing and painting, and hope to build on the success I have been lucky to find so far. When I'm not drawing, I spend my time here in Southern California with my amazing wife and beautiful children.
Favorite artists and designers include Mark Frederickson, Hajime Sorayama, Feng Zhu, Ryan Church, Scott Robertson, Frank Frazetta, Syd Mead, Stephan Martiniere, James Paick, Daniel Dociu, Kekai Kotaki, Marko Djurdjevic, Heather Theurer, Daarken, J.P. Targete, Brad Rigney, Jason Felix, Justin Sweet, Todd Lockwood, Marshall Vandruff, Noah Bradley, and Michael Komarck. Look them up, they are gods!